// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "MMOKitCode/GameModeBaseCpp.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameModeBaseCpp() {}

// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
ENGINE_API UClass* Z_Construct_UClass_AController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
ENGINE_API UClass* Z_Construct_UClass_APawn_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
MMOKITCODE_API UClass* Z_Construct_UClass_AGameModeBaseCpp();
MMOKITCODE_API UClass* Z_Construct_UClass_AGameModeBaseCpp_NoRegister();
UPackage* Z_Construct_UPackage__Script_MMOKitCode();
// ********** End Cross Module References **********************************************************

// ********** Begin Class AGameModeBaseCpp Function AbortPlayerStart *******************************
struct Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics
{
	struct GameModeBaseCpp_eventAbortPlayerStart_Parms
	{
		AController* NewPlayer;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "Category", "Default" },
		{ "Comment", "/** Or alternatively, if we couldn't verify the player's credentials, we abort the PlayerStart and disconnect him */" },
		{ "ModuleRelativePath", "GameModeBaseCpp.h" },
		{ "ToolTip", "Or alternatively, if we couldn't verify the player's credentials, we abort the PlayerStart and disconnect him" },
	};
#endif // WITH_METADATA

// ********** Begin Function AbortPlayerStart constinit property declarations **********************
	static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function AbortPlayerStart constinit property declarations ************************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};

// ********** Begin Function AbortPlayerStart Property Definitions *********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBaseCpp_eventAbortPlayerStart_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::NewProp_NewPlayer,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::PropPointers) < 2048);
// ********** End Function AbortPlayerStart Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBaseCpp, nullptr, "AbortPlayerStart", 	Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::PropPointers, 
	UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::PropPointers), 
sizeof(Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::GameModeBaseCpp_eventAbortPlayerStart_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::Function_MetaDataParams)},  };
static_assert(sizeof(Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::GameModeBaseCpp_eventAbortPlayerStart_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart_Statics::FuncParams);
	}
	return ReturnFunction;
}
DEFINE_FUNCTION(AGameModeBaseCpp::execAbortPlayerStart)
{
	P_GET_OBJECT(AController,Z_Param_NewPlayer);
	P_FINISH;
	P_NATIVE_BEGIN;
	P_THIS->AbortPlayerStart(Z_Param_NewPlayer);
	P_NATIVE_END;
}
// ********** End Class AGameModeBaseCpp Function AbortPlayerStart *********************************

// ********** Begin Class AGameModeBaseCpp Function ContinuePlayerStart ****************************
struct Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics
{
	struct GameModeBaseCpp_eventContinuePlayerStart_Parms
	{
		AController* NewPlayer;
		APawn* NewPawn;
		FRotator SpawnRotation;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "Category", "Default" },
		{ "Comment", "/** Once we have spawned the player's pawn, call this method to continue what we interrupted in RestartPlayerAtPlayerStart() */" },
		{ "ModuleRelativePath", "GameModeBaseCpp.h" },
		{ "ToolTip", "Once we have spawned the player's pawn, call this method to continue what we interrupted in RestartPlayerAtPlayerStart()" },
	};
#endif // WITH_METADATA

// ********** Begin Function ContinuePlayerStart constinit property declarations *******************
	static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPlayer;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_NewPawn;
	static const UECodeGen_Private::FStructPropertyParams NewProp_SpawnRotation;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ContinuePlayerStart constinit property declarations *********************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};

// ********** Begin Function ContinuePlayerStart Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::NewProp_NewPlayer = { "NewPlayer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBaseCpp_eventContinuePlayerStart_Parms, NewPlayer), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::NewProp_NewPawn = { "NewPawn", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBaseCpp_eventContinuePlayerStart_Parms, NewPawn), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::NewProp_SpawnRotation = { "SpawnRotation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBaseCpp_eventContinuePlayerStart_Parms, SpawnRotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::NewProp_NewPlayer,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::NewProp_NewPawn,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::NewProp_SpawnRotation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::PropPointers) < 2048);
// ********** End Function ContinuePlayerStart Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBaseCpp, nullptr, "ContinuePlayerStart", 	Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::PropPointers, 
	UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::PropPointers), 
sizeof(Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::GameModeBaseCpp_eventContinuePlayerStart_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::Function_MetaDataParams)},  };
static_assert(sizeof(Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::GameModeBaseCpp_eventContinuePlayerStart_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart_Statics::FuncParams);
	}
	return ReturnFunction;
}
DEFINE_FUNCTION(AGameModeBaseCpp::execContinuePlayerStart)
{
	P_GET_OBJECT(AController,Z_Param_NewPlayer);
	P_GET_OBJECT(APawn,Z_Param_NewPawn);
	P_GET_STRUCT(FRotator,Z_Param_SpawnRotation);
	P_FINISH;
	P_NATIVE_BEGIN;
	P_THIS->ContinuePlayerStart(Z_Param_NewPlayer,Z_Param_NewPawn,Z_Param_SpawnRotation);
	P_NATIVE_END;
}
// ********** End Class AGameModeBaseCpp Function ContinuePlayerStart ******************************

// ********** Begin Class AGameModeBaseCpp Function K2_OnEndPIE ************************************
static FName NAME_AGameModeBaseCpp_K2_OnEndPIE = FName(TEXT("K2_OnEndPIE"));
void AGameModeBaseCpp::K2_OnEndPIE()
{
	UFunction* Func = FindFunctionChecked(NAME_AGameModeBaseCpp_K2_OnEndPIE);
	ProcessEvent(Func,NULL);
}
struct Z_Construct_UFunction_AGameModeBaseCpp_K2_OnEndPIE_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "Category", "Default" },
		{ "Comment", "/** Called by game mode when PIE stops, so we can save our characters.Only for Editor. */" },
		{ "DisplayName", "OnEndPIE" },
		{ "ModuleRelativePath", "GameModeBaseCpp.h" },
		{ "ToolTip", "Called by game mode when PIE stops, so we can save our characters.Only for Editor." },
	};
#endif // WITH_METADATA

// ********** Begin Function K2_OnEndPIE constinit property declarations ***************************
// ********** End Function K2_OnEndPIE constinit property declarations *****************************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBaseCpp_K2_OnEndPIE_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBaseCpp, nullptr, "K2_OnEndPIE", 	nullptr, 
	0, 
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_K2_OnEndPIE_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBaseCpp_K2_OnEndPIE_Statics::Function_MetaDataParams)},  };
UFunction* Z_Construct_UFunction_AGameModeBaseCpp_K2_OnEndPIE()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBaseCpp_K2_OnEndPIE_Statics::FuncParams);
	}
	return ReturnFunction;
}
// ********** End Class AGameModeBaseCpp Function K2_OnEndPIE **************************************

// ********** Begin Class AGameModeBaseCpp Function KickPlayer *************************************
struct Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics
{
	struct GameModeBaseCpp_eventKickPlayer_Parms
	{
		APlayerController* PlayerController;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "Category", "Default" },
		{ "ModuleRelativePath", "GameModeBaseCpp.h" },
	};
#endif // WITH_METADATA

// ********** Begin Function KickPlayer constinit property declarations ****************************
	static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function KickPlayer constinit property declarations ******************************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};

// ********** Begin Function KickPlayer Property Definitions ***************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBaseCpp_eventKickPlayer_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::NewProp_PlayerController,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::PropPointers) < 2048);
// ********** End Function KickPlayer Property Definitions *****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBaseCpp, nullptr, "KickPlayer", 	Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::PropPointers, 
	UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::PropPointers), 
sizeof(Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::GameModeBaseCpp_eventKickPlayer_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::Function_MetaDataParams)},  };
static_assert(sizeof(Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::GameModeBaseCpp_eventKickPlayer_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer_Statics::FuncParams);
	}
	return ReturnFunction;
}
DEFINE_FUNCTION(AGameModeBaseCpp::execKickPlayer)
{
	P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
	P_FINISH;
	P_NATIVE_BEGIN;
	P_THIS->KickPlayer(Z_Param_PlayerController);
	P_NATIVE_END;
}
// ********** End Class AGameModeBaseCpp Function KickPlayer ***************************************

// ********** Begin Class AGameModeBaseCpp Function ServerPassword *********************************
struct Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics
{
	struct GameModeBaseCpp_eventServerPassword_Parms
	{
		FString ReturnValue;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "Category", "Default" },
		{ "ModuleRelativePath", "GameModeBaseCpp.h" },
	};
#endif // WITH_METADATA

// ********** Begin Function ServerPassword constinit property declarations ************************
	static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ServerPassword constinit property declarations **************************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};

// ********** Begin Function ServerPassword Property Definitions ***********************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameModeBaseCpp_eventServerPassword_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::PropPointers) < 2048);
// ********** End Function ServerPassword Property Definitions *************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameModeBaseCpp, nullptr, "ServerPassword", 	Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::PropPointers, 
	UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::PropPointers), 
sizeof(Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::GameModeBaseCpp_eventServerPassword_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::Function_MetaDataParams)},  };
static_assert(sizeof(Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::GameModeBaseCpp_eventServerPassword_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword_Statics::FuncParams);
	}
	return ReturnFunction;
}
DEFINE_FUNCTION(AGameModeBaseCpp::execServerPassword)
{
	P_FINISH;
	P_NATIVE_BEGIN;
	*(FString*)Z_Param__Result=P_THIS->ServerPassword();
	P_NATIVE_END;
}
// ********** End Class AGameModeBaseCpp Function ServerPassword ***********************************

// ********** Begin Class AGameModeBaseCpp *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AGameModeBaseCpp;
UClass* AGameModeBaseCpp::GetPrivateStaticClass()
{
	using TClass = AGameModeBaseCpp;
	if (!Z_Registration_Info_UClass_AGameModeBaseCpp.InnerSingleton)
	{
		GetPrivateStaticClassBody(
			TClass::StaticPackage(),
			TEXT("GameModeBaseCpp"),
			Z_Registration_Info_UClass_AGameModeBaseCpp.InnerSingleton,
			StaticRegisterNativesAGameModeBaseCpp,
			sizeof(TClass),
			alignof(TClass),
			TClass::StaticClassFlags,
			TClass::StaticClassCastFlags(),
			TClass::StaticConfigName(),
			(UClass::ClassConstructorType)InternalConstructor<TClass>,
			(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
			UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
			&TClass::Super::StaticClass,
			&TClass::WithinClass::StaticClass
		);
	}
	return Z_Registration_Info_UClass_AGameModeBaseCpp.InnerSingleton;
}
UClass* Z_Construct_UClass_AGameModeBaseCpp_NoRegister()
{
	return AGameModeBaseCpp::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AGameModeBaseCpp_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
		{ "Comment", "/**\n * \n */" },
		{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
		{ "IncludePath", "GameModeBaseCpp.h" },
		{ "ModuleRelativePath", "GameModeBaseCpp.h" },
		{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
	};
#endif // WITH_METADATA

// ********** Begin Class AGameModeBaseCpp constinit property declarations *************************
// ********** End Class AGameModeBaseCpp constinit property declarations ***************************
	static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
		{ .NameUTF8 = UTF8TEXT("AbortPlayerStart"), .Pointer = &AGameModeBaseCpp::execAbortPlayerStart },
		{ .NameUTF8 = UTF8TEXT("ContinuePlayerStart"), .Pointer = &AGameModeBaseCpp::execContinuePlayerStart },
		{ .NameUTF8 = UTF8TEXT("KickPlayer"), .Pointer = &AGameModeBaseCpp::execKickPlayer },
		{ .NameUTF8 = UTF8TEXT("ServerPassword"), .Pointer = &AGameModeBaseCpp::execServerPassword },
	};
	static UObject* (*const DependentSingletons[])();
	static constexpr FClassFunctionLinkInfo FuncInfo[] = {
		{ &Z_Construct_UFunction_AGameModeBaseCpp_AbortPlayerStart, "AbortPlayerStart" }, // 790629789
		{ &Z_Construct_UFunction_AGameModeBaseCpp_ContinuePlayerStart, "ContinuePlayerStart" }, // 225405564
		{ &Z_Construct_UFunction_AGameModeBaseCpp_K2_OnEndPIE, "K2_OnEndPIE" }, // 1096552474
		{ &Z_Construct_UFunction_AGameModeBaseCpp_KickPlayer, "KickPlayer" }, // 3102889588
		{ &Z_Construct_UFunction_AGameModeBaseCpp_ServerPassword, "ServerPassword" }, // 1085261055
	};
	static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<AGameModeBaseCpp>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AGameModeBaseCpp_Statics
UObject* (*const Z_Construct_UClass_AGameModeBaseCpp_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_AGameModeBase,
	(UObject* (*)())Z_Construct_UPackage__Script_MMOKitCode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameModeBaseCpp_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameModeBaseCpp_Statics::ClassParams = {
	&AGameModeBaseCpp::StaticClass,
	"Game",
	&StaticCppClassTypeInfo,
	DependentSingletons,
	FuncInfo,
	nullptr,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	UE_ARRAY_COUNT(FuncInfo),
	0,
	0,
	0x009002ACu,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameModeBaseCpp_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameModeBaseCpp_Statics::Class_MetaDataParams)
};
void AGameModeBaseCpp::StaticRegisterNativesAGameModeBaseCpp()
{
	UClass* Class = AGameModeBaseCpp::StaticClass();
	FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AGameModeBaseCpp_Statics::Funcs));
}
UClass* Z_Construct_UClass_AGameModeBaseCpp()
{
	if (!Z_Registration_Info_UClass_AGameModeBaseCpp.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameModeBaseCpp.OuterSingleton, Z_Construct_UClass_AGameModeBaseCpp_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_AGameModeBaseCpp.OuterSingleton;
}
AGameModeBaseCpp::AGameModeBaseCpp(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameModeBaseCpp);
// ********** End Class AGameModeBaseCpp ***********************************************************

// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h__Script_MMOKitCode_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_AGameModeBaseCpp, AGameModeBaseCpp::StaticClass, TEXT("AGameModeBaseCpp"), &Z_Registration_Info_UClass_AGameModeBaseCpp, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameModeBaseCpp), 1106020076U) },
	};
}; // Z_CompiledInDeferFile_FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h__Script_MMOKitCode_Statics 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h__Script_MMOKitCode_3699264544{
	TEXT("/Script/MMOKitCode"),
	Z_CompiledInDeferFile_FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h__Script_MMOKitCode_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h__Script_MMOKitCode_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0,
};
// ********** End Registration *********************************************************************

PRAGMA_ENABLE_DEPRECATION_WARNINGS
