// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "GameModeBaseCpp.h"

#ifdef MMOKITCODE_GameModeBaseCpp_generated_h
#error "GameModeBaseCpp.generated.h already included, missing '#pragma once' in GameModeBaseCpp.h"
#endif
#define MMOKITCODE_GameModeBaseCpp_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AController;
class APawn;
class APlayerController;

// ********** Begin Class AGameModeBaseCpp *********************************************************
#define FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execServerPassword); \
	DECLARE_FUNCTION(execKickPlayer); \
	DECLARE_FUNCTION(execAbortPlayerStart); \
	DECLARE_FUNCTION(execContinuePlayerStart);


#define FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AGameModeBaseCpp_Statics;
MMOKITCODE_API UClass* Z_Construct_UClass_AGameModeBaseCpp_NoRegister();

#define FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesAGameModeBaseCpp(); \
	friend struct ::Z_Construct_UClass_AGameModeBaseCpp_Statics; \
	static UClass* GetPrivateStaticClass(); \
	friend MMOKITCODE_API UClass* ::Z_Construct_UClass_AGameModeBaseCpp_NoRegister(); \
public: \
	DECLARE_CLASS2(AGameModeBaseCpp, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/MMOKitCode"), Z_Construct_UClass_AGameModeBaseCpp_NoRegister) \
	DECLARE_SERIALIZER(AGameModeBaseCpp)


#define FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API AGameModeBaseCpp(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	/** Deleted move- and copy-constructors, should never be used */ \
	AGameModeBaseCpp(AGameModeBaseCpp&&) = delete; \
	AGameModeBaseCpp(const AGameModeBaseCpp&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AGameModeBaseCpp); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameModeBaseCpp); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameModeBaseCpp)


#define FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_12_PROLOG
#define FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_CALLBACK_WRAPPERS \
	FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_INCLASS_NO_PURE_DECLS \
	FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class AGameModeBaseCpp;

// ********** End Class AGameModeBaseCpp ***********************************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Build_U5M_Mac_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameModeBaseCpp_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
