// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "GameInstanceCpp.h"

#ifdef MMOKITCODE_GameInstanceCpp_generated_h
#error "GameInstanceCpp.generated.h already included, missing '#pragma once' in GameInstanceCpp.h"
#endif
#define MMOKITCODE_GameInstanceCpp_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

// ********** Begin Class UGameInstanceCpp *********************************************************
#define FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execUniversalCookie);


struct Z_Construct_UClass_UGameInstanceCpp_Statics;
MMOKITCODE_API UClass* Z_Construct_UClass_UGameInstanceCpp_NoRegister();

#define FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h_17_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUGameInstanceCpp(); \
	friend struct ::Z_Construct_UClass_UGameInstanceCpp_Statics; \
	static UClass* GetPrivateStaticClass(); \
	friend MMOKITCODE_API UClass* ::Z_Construct_UClass_UGameInstanceCpp_NoRegister(); \
public: \
	DECLARE_CLASS2(UGameInstanceCpp, UGameInstance, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/MMOKitCode"), Z_Construct_UClass_UGameInstanceCpp_NoRegister) \
	DECLARE_SERIALIZER(UGameInstanceCpp)


#define FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h_17_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UGameInstanceCpp(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	/** Deleted move- and copy-constructors, should never be used */ \
	UGameInstanceCpp(UGameInstanceCpp&&) = delete; \
	UGameInstanceCpp(const UGameInstanceCpp&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameInstanceCpp); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameInstanceCpp); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameInstanceCpp) \
	NO_API virtual ~UGameInstanceCpp();


#define FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h_14_PROLOG
#define FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h_17_INCLASS_NO_PURE_DECLS \
	FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class UGameInstanceCpp;

// ********** End Class UGameInstanceCpp ***********************************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_build_U5M_Sync_LocalBuilds_PluginTemp_HostProject_Plugins_MMOKitCode_Source_MMOKitCode_GameInstanceCpp_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
